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43 行
1.4 KiB
43 行
1.4 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UOP1.StateMachine;
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using UOP1.StateMachine.ScriptableObjects;
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[CreateAssetMenu(menuName = "State Machines/Actions/Play AudioCue")]
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public class PlayAudioCueActionSO : StateActionSO
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{
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[SerializeField] private AudioCueSO _audioCue = default;
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[SerializeField] private AudioCueEventChannelSO _audioCueEventChannel = default;
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[SerializeField] private AudioConfigurationSO _audioConfiguration = default;
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protected override StateAction CreateAction() => new PlayAudioCueAction(_audioCue, _audioCueEventChannel, _audioConfiguration);
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}
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public class PlayAudioCueAction : StateAction
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{
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private AudioCueEventChannelSO _audioCueEventChannel;
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private AudioCueSO _audioCue;
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private Transform _stateMachineTransform;
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private AudioConfigurationSO _audioConfiguration;
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public PlayAudioCueAction(AudioCueSO audioCue, AudioCueEventChannelSO audioCueEventChannel, AudioConfigurationSO audioConfiguration)
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{
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_audioCue = audioCue;
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_audioCueEventChannel = audioCueEventChannel;
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_audioConfiguration = audioConfiguration;
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}
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public override void Awake(StateMachine stateMachine)
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{
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_stateMachineTransform = stateMachine.transform;
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}
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public override void OnUpdate() { }
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public override void OnStateEnter()
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{
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_audioCueEventChannel.RaiseEvent(_audioCue, _audioConfiguration, _stateMachineTransform.position);
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}
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}
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