这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 

43 行
1.4 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UOP1.StateMachine;
using UOP1.StateMachine.ScriptableObjects;
[CreateAssetMenu(menuName = "State Machines/Actions/Play AudioCue")]
public class PlayAudioCueActionSO : StateActionSO
{
[SerializeField] private AudioCueSO _audioCue = default;
[SerializeField] private AudioCueEventChannelSO _audioCueEventChannel = default;
[SerializeField] private AudioConfigurationSO _audioConfiguration = default;
protected override StateAction CreateAction() => new PlayAudioCueAction(_audioCue, _audioCueEventChannel, _audioConfiguration);
}
public class PlayAudioCueAction : StateAction
{
private AudioCueEventChannelSO _audioCueEventChannel;
private AudioCueSO _audioCue;
private Transform _stateMachineTransform;
private AudioConfigurationSO _audioConfiguration;
public PlayAudioCueAction(AudioCueSO audioCue, AudioCueEventChannelSO audioCueEventChannel, AudioConfigurationSO audioConfiguration)
{
_audioCue = audioCue;
_audioCueEventChannel = audioCueEventChannel;
_audioConfiguration = audioConfiguration;
}
public override void Awake(StateMachine stateMachine)
{
_stateMachineTransform = stateMachine.transform;
}
public override void OnUpdate() { }
public override void OnStateEnter()
{
_audioCueEventChannel.RaiseEvent(_audioCue, _audioConfiguration, _stateMachineTransform.position);
}
}