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using System.Collections.Generic;
using UnityEngine.Localization.Settings;
using UnityEngine.ResourceManagement.AsyncOperations;
using UnityEngine.UI;
namespace UnityEngine.Localization.Samples
{
/// <summary>
/// This example shows how a language selection menu can be implemented using UGUI toggles.
/// </summary>
public class LanguageSelectionMenuUGUIToggleList : MonoBehaviour
{
public Transform container;
public GameObject languageTogglePrefab;
AsyncOperationHandle m_InitializeOperation;
Dictionary<Locale, Toggle> m_Toggles = new Dictionary<Locale, Toggle>();
ToggleGroup m_ToggleGroup;
void Start()
{
// SelectedLocaleAsync will ensure that the locales have been initialized and a locale has been selected.
m_InitializeOperation = LocalizationSettings.SelectedLocaleAsync;
if (m_InitializeOperation.IsDone)
{
InitializeCompleted(m_InitializeOperation);
}
else
{
m_InitializeOperation.Completed += InitializeCompleted;
}
}
void InitializeCompleted(AsyncOperationHandle obj)
{
LocalizationSettings.SelectedLocaleChanged += LocalizationSettings_SelectedLocaleChanged;
// The toggle group will ensure that only 1 language is selected at a time.
m_ToggleGroup = container.gameObject.AddComponent<ToggleGroup>();
// Create an option in the dropdown for each Locale
var locales = LocalizationSettings.AvailableLocales.Locales;
for (int i = 0; i < locales.Count; ++i)
{
var locale = locales[i];
var languageToggle = Instantiate(languageTogglePrefab, container);
languageToggle.name = locale.Identifier.CultureInfo != null ? locale.Identifier.CultureInfo.NativeName : locale.ToString();
var label = languageToggle.GetComponentInChildren<Text>();
label.text = languageToggle.name;
var toggle = languageToggle.GetComponent<Toggle>();
toggle.SetIsOnWithoutNotify(LocalizationSettings.SelectedLocale == locale);
// We use a dictionary of the toggles so we can quickly update the selected locale if it is changed by another script.
m_Toggles[locale] = toggle;
toggle.onValueChanged.AddListener(val =>
{
if (val)
{
// Unsubscribe from SelectedLocaleChanged so we don't get an unnecessary callback from the change we are about to make.
LocalizationSettings.SelectedLocaleChanged -= LocalizationSettings_SelectedLocaleChanged;
LocalizationSettings.SelectedLocale = locale;
// Resubscribe to SelectedLocaleChanged so that we can stay in sync with changes that may be made by other scripts.
LocalizationSettings.SelectedLocaleChanged += LocalizationSettings_SelectedLocaleChanged;
}
});
toggle.group = m_ToggleGroup;
}
}
void LocalizationSettings_SelectedLocaleChanged(Locale locale)
{
if (m_Toggles.TryGetValue(locale, out var toggle))
{
toggle.SetIsOnWithoutNotify(true);
}
}
}
}