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26 行
827 B
26 行
827 B
using UnityEngine;
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using UnityEngine.Events;
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/// <summary>
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/// This class is a used for scene loading events.
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/// Takes an array of the scenes we want to load and a bool to specify if we want to show a loading screen.
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/// </summary>
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[CreateAssetMenu(menuName = "Events/Load Event Channel")]
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public class LoadEventChannelSO : EventChannelBaseSO
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{
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public UnityAction<GameSceneSO[], bool> OnLoadingRequested;
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public void RaiseEvent(GameSceneSO[] locationsToLoad, bool showLoadingScreen)
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{
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if (OnLoadingRequested != null)
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{
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OnLoadingRequested.Invoke(locationsToLoad, showLoadingScreen);
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}
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else
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{
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Debug.LogWarning("A Scene loading was requested, but nobody picked it up." +
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"Check why there is no SceneLoader already present, " +
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"and make sure it's listening on this Load Event channel.");
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}
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}
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}
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