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39 行
960 B
39 行
960 B
using UnityEngine;
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using UOP1.StateMachine;
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using UOP1.StateMachine.ScriptableObjects;
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[CreateAssetMenu(fileName = "StartedMoving", menuName = "State Machines/Conditions/Started Moving")]
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public class IsMovingConditionSO : StateConditionSO
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{
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[SerializeField] private float _treshold = 0.02f;
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protected override Condition CreateCondition() => new IsMovingCondition(_treshold);
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}
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public class IsMovingCondition : Condition
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{
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private float _treshold;
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private Character _characterScript;
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public override void Awake(StateMachine stateMachine)
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{
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_characterScript = stateMachine.GetComponent<Character>();
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}
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public IsMovingCondition(float treshold)
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{
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_treshold = treshold;
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}
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public override bool Statement()
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{
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Vector3 movementVector = _characterScript.movementInput;
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movementVector.y = 0f;
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return movementVector.sqrMagnitude > _treshold;
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}
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public override void OnStateExit()
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{
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_characterScript.movementVector = Vector3.zero;
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}
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}
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