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28 行
634 B
28 行
634 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class InspectorFiller : MonoBehaviour
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{
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[SerializeField] private InventoryInspectorFiller _inventoryInspector = default;
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public void FillItemInspector(Item itemToInspect, bool[] availabilityArray = null)
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{
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bool isForCooking = (itemToInspect.ItemType.ActionType == ItemInventoryActionType.cook);
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_inventoryInspector.gameObject.SetActive(true);
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_inventoryInspector.FillItemInspector(itemToInspect, isForCooking, availabilityArray);
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}
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public void HideItemInspector()
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{
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_inventoryInspector.gameObject.SetActive(false);
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}
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}
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