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504 行
14 KiB
504 行
14 KiB
using System.Collections.Generic;
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UIElements;
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using UnityEditor.UIElements;
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using UnityEngine.Localization;
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public enum selectionType
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{
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Questline,
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Quest,
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Step,
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Dialogue,
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}
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public class QuestEditorWindow : EditorWindow
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{
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private Image actorPreview;
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private QuestSO currentSeletedQuest;
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QuestlineSO selectedQuestLine;
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int idQuestlineSelected;
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int idQuestSelected;
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[MenuItem("ChopChop/QuestEditorWindow")]
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public static void ShowWindow()
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{
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Debug.Log("Show Window");
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QuestEditorWindow wnd = GetWindow<QuestEditorWindow>();
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wnd.titleContent = new GUIContent("QuestEditorWindow");
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// Sets a minimum size to the window.
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wnd.minSize = new Vector2(250, 250);
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}
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public static void ShowArtistToolWindow()
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{
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// Opens the window, otherwise focuses it if it’s already open.
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QuestEditorWindow window = GetWindow<QuestEditorWindow>();
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// Adds a title to the window.
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Debug.Log("Show Window");
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window.titleContent = new GUIContent("QuestEditorWindow");
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// Sets a minimum size to the window.
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window.minSize = new Vector2(250, 250);
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//window.SetTool();
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}
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public void CreateGUI()
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{
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VisualElement root = rootVisualElement;
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Debug.Log("Create GUI");
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// Import UXML
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var visualTree = Resources.Load<VisualTreeAsset>("QuestEditorWindow");
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root.Add(visualTree.CloneTree());
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//Add Image
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VisualElement preview = root.Q<VisualElement>("actor-preview");
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actorPreview = new Image();
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preview.Add(actorPreview);
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//Import USS
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var styleSheet = Resources.Load<StyleSheet>("QuestEditorWindow");
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root.styleSheets.Add(styleSheet);
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//Register button event
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Button refreshQuestPreviewBtn = root.Q<Button>("refresh-preview-btn");
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refreshQuestPreviewBtn.RegisterCallback<ClickEvent>((evt) => SetUpQuestPreview(currentSeletedQuest));
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Button createQuestline = rootVisualElement.Q<Button>("CreateQL");
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createQuestline.clicked += AddQuestline;
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createQuestline.SetEnabled(true);
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Button createQuest = rootVisualElement.Q<Button>("CreateQ");
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createQuest.clicked += AddQuest;
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createQuest.SetEnabled(false);
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Button createStep = rootVisualElement.Q<Button>("CreateS");
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createStep.clicked += AddStep;
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createStep.SetEnabled(false);
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LoadAllQuestsData();
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}
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private void ClearElements(selectionType type)
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{
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List<string> listElements = new List<string>();
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listElements.Clear();
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Button createQuest = rootVisualElement.Q<Button>("CreateQ");
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Button createStep = rootVisualElement.Q<Button>("CreateS");
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switch (type)
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{
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case selectionType.Questline:
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listElements.Add("steps-list");
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listElements.Add("actor-conversations");
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listElements.Add("steps-list");
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listElements.Add("dialogues-list");
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listElements.Add("step-info-scroll");
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listElements.Add("dialogue-info-scroll");
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if (createQuest != null)
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{
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createQuest.SetEnabled(true);
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}
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if (createStep != null)
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{
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createStep.SetEnabled(false);
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}
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break;
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case selectionType.Quest:
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listElements.Add("dialogues-list");
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listElements.Add("step-info-scroll");
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listElements.Add("dialogue-info-scroll");
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if (createStep != null)
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{
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createStep.SetEnabled(true);
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}
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break;
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case selectionType.Step:
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listElements.Add("dialogue-info-scroll");
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break;
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}
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foreach (string elementName in listElements)
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{
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VisualElement element = rootVisualElement.Q<VisualElement>(elementName);
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element.Clear();
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}
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}
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private void LoadAllQuestsData()
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{
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Debug.Log("LoadAllQuestsData");
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//Load all questlines
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FindAllSOByType(out QuestlineSO[] questLineSOs);
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RefreshListView(out ListView allQuestlinesListView, "questlines-list", questLineSOs);
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allQuestlinesListView.onSelectionChange += (questlineEnumerable) =>
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{
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selectedQuestLine = GetDataFromListViewItem<QuestlineSO>(questlineEnumerable);
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ClearElements(selectionType.Questline);
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idQuestlineSelected = allQuestlinesListView.selectedIndex;
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if (selectedQuestLine.Quests != null)
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{
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RefreshListView(out ListView allQuestsListView, "quests-list", selectedQuestLine.Quests.ToArray());
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allQuestsListView.onSelectionChange += (questEnumerable) =>
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{
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idQuestSelected = allQuestsListView.selectedIndex;
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currentSeletedQuest = GetDataFromListViewItem<QuestSO>(questEnumerable);
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ClearElements(selectionType.Quest);
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if (currentSeletedQuest != null && currentSeletedQuest.Steps != null)
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{
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RefreshListView(out ListView allStepsListView, "steps-list", currentSeletedQuest.Steps.ToArray());
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SetUpQuestPreview(currentSeletedQuest);
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allStepsListView.onSelectionChange += (stepEnumerable) =>
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{
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StepSO step = GetDataFromListViewItem<StepSO>(stepEnumerable);
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DisplayAllProperties(step, "step-info-scroll");
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ClearElements(selectionType.Step);
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//Find all DialogueDataSOs in the same folder of the StepSO
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FindAllDialogueInStep(step, out DialogueDataSO[] dialogueDataSOs);
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if (dialogueDataSOs != null)
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{
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RefreshListView(out ListView dialoguesListView, "dialogues-list", dialogueDataSOs);
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dialoguesListView.onSelectionChange += (dialogueEnumerable) =>
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{
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DialogueDataSO dialogueData = GetDataFromListViewItem<DialogueDataSO>(dialogueEnumerable);
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DisplayAllProperties(dialogueData, "dialogue-info-scroll");
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};
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}
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};
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}
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};
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}
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};
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}
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private T GetDataFromListViewItem<T>(IEnumerable<object> enumberable) where T : ScriptableObject
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{
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T data = default;
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foreach (var item in enumberable)
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{
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data = item as T;
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}
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return data;
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}
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private void FindAllDialogueInStep(StepSO step, out DialogueDataSO[] AllDialogue)
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{
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AllDialogue = null;
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List<DialogueDataSO> AllDialogueList = new List<DialogueDataSO>();
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if (step != null)
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{
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if (step.DialogueBeforeStep != null)
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{
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AllDialogueList.Add(step.DialogueBeforeStep);
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}
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if (step.CompleteDialogue != null)
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{
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AllDialogueList.Add(step.CompleteDialogue);
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}
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if (step.IncompleteDialogue != null)
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{
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AllDialogueList.Add(step.IncompleteDialogue);
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}
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}
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Debug.Log("AllDialogueList" + AllDialogueList.ToArray());
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if (AllDialogueList != null)
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AllDialogue = AllDialogueList.ToArray();
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}
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private void SetUpQuestPreview(QuestSO quest)
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{
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if (quest == null)
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return;
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if (quest.Steps == null)
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return;
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if (quest.Steps.Count > 0 && quest.Steps[0].Actor != null)
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LoadActorImage(quest.Steps[0].Actor.name);
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//Clear actor conversations area
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rootVisualElement.Q<VisualElement>("actor-conversations").Clear();
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foreach (StepSO step in quest.Steps)
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LoadAndInitStepUXML(step);
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}
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private void LoadAndInitStepUXML(StepSO step)
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{
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//Clear actor conversations area
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VisualElement actorConversationsVE = rootVisualElement.Q<VisualElement>("actor-conversations");
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// Import UXML
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var stepVisualTree = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>("Assets/Scripts/Quests/Editor/StepDetail.uxml");
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VisualElement stepVE = stepVisualTree.CloneTree();
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VisualElement dialogueAreaVE = stepVE.Q<VisualElement>("dialogue-area");
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//Title
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stepVE.Q<Label>("step-title-label").text = "Step" + step.name[1];
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//IsDone
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Toggle isDoneToggle = stepVE.Q<Toggle>("step-done-toggle");
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isDoneToggle.value = step.IsDone;
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isDoneToggle.SetEnabled(false);
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//SD
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if (step.DialogueBeforeStep != null)
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LoadAndInitStartDialogueLineUXML(step.DialogueBeforeStep, dialogueAreaVE);
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//CD ID if any
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if (step.CompleteDialogue != null)
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LoadAndInitOptionsDialogueLineUXML(step.CompleteDialogue, step.IncompleteDialogue, dialogueAreaVE);
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//Type (Check Item etc)
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if (step.Type == StepType.Dialogue)
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{
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VisualElement itemValidateVE = stepVE.Q<VisualElement>("item-validate");
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itemValidateVE.style.display = DisplayStyle.None;
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}
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else
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{
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stepVE.Q<Label>("step-type").text = step.Type + ":";
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if (step.Item != null)
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stepVE.Q<Label>("item-to-validate").text = step.Item.ToString();
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}
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actorConversationsVE.Add(stepVE);
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}
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private void LoadAndInitStartDialogueLineUXML(DialogueDataSO startDialogue, VisualElement parent)
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{
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// Import UXML
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var dialogueVisualTree = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>("Assets/Scripts/Quests/Editor/DialogueLine.uxml");
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// Set line
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foreach (LocalizedString line in startDialogue.DialogueLines)
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{
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VisualElement dialogueVE = dialogueVisualTree.CloneTree();
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Label leftLineLabel = dialogueVE.Q<Label>("left-line-label");
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leftLineLabel.text = line.GetLocalizedStringImmediateSafe();
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Label rightLineLabel = dialogueVE.Q<Label>("right-line-label");
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rightLineLabel.style.display = DisplayStyle.None;
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// Set options
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VisualElement buttonArea = dialogueVE.Q<VisualElement>("buttons");
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if (startDialogue.Choices.Count == 0)
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{
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buttonArea.style.display = DisplayStyle.None;
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}
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else if (startDialogue.Choices.Count <= 2)
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{
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for (int i = 0; i < 2; i++)
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{
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Button btn = buttonArea.Q<Button>($"btn-{i}");
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if (i < startDialogue.Choices.Count)
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btn.text = startDialogue.Choices[i].Response.GetLocalizedStringImmediateSafe();
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else
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btn.style.display = DisplayStyle.None;
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}
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}
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parent.Add(dialogueVE);
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}
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}
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private void LoadAndInitOptionsDialogueLineUXML(DialogueDataSO completeDialogue, DialogueDataSO incompleteDialogue, VisualElement parent)
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{
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// Import UXML
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var dialogueVisualTree = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>("Assets/Scripts/Quests/Editor/DialogueLine.uxml");
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VisualElement dialogueVE = dialogueVisualTree.CloneTree();
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// Set line
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Label leftLineLabel = dialogueVE.Q<Label>("left-line-label");
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Label rightLineLabel = dialogueVE.Q<Label>("right-line-label");
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leftLineLabel.text = completeDialogue.DialogueLines[0].GetLocalizedStringImmediateSafe();
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if (incompleteDialogue != null)
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rightLineLabel.text = incompleteDialogue.DialogueLines[0].GetLocalizedStringImmediateSafe();
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// hide options
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VisualElement buttonArea = dialogueVE.Q<VisualElement>("buttons");
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buttonArea.style.display = DisplayStyle.None;
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parent.Add(dialogueVE);
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}
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private void FindAllSOsInTargetFolder<T>(Object target, out T[] foundSOs) where T : ScriptableObject
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{
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var guids = AssetDatabase.FindAssets($"t:{typeof(T)}", new[] { Path.GetDirectoryName(AssetDatabase.GetAssetPath(target)) });
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foundSOs = new T[guids.Length];
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for (int i = 0; i < guids.Length; i++)
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{
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var path = AssetDatabase.GUIDToAssetPath(guids[i]);
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foundSOs[i] = AssetDatabase.LoadAssetAtPath<T>(path);
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}
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}
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private void FindAllSOByType<T>(out T[] foundSOs) where T : ScriptableObject
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{
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var guids = AssetDatabase.FindAssets($"t:{typeof(T)}");
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foundSOs = new T[guids.Length];
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for (int i = 0; i < guids.Length; i++)
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{
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var path = AssetDatabase.GUIDToAssetPath(guids[i]);
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foundSOs[i] = AssetDatabase.LoadAssetAtPath<T>(path);
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}
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}
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private void InitListView<T>(ListView listview, T[] itemsSource)
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{
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listview.makeItem = () => new Label();
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listview.bindItem = (element, i) =>
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{
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var nameProperty = itemsSource[i].GetType().GetProperty("name");
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if (nameProperty != null)
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{
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(element as Label).text = nameProperty.GetValue(itemsSource[i]) as string;
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}
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};
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listview.itemsSource = itemsSource;
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listview.itemHeight = 16;
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listview.selectionType = SelectionType.Single;
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listview.style.flexGrow = 1.0f;
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listview.Refresh();
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if (itemsSource.Length > 0)
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listview.selectedIndex = 0;
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}
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private void RefreshListView<T>(out ListView listview, string visualElementName, T[] itemsSource)
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{
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listview = new ListView();
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VisualElement parentVE = rootVisualElement.Q<VisualElement>(visualElementName);
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parentVE.Clear();
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InitListView(listview, itemsSource);
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parentVE.Add(listview);
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}
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private void LoadActorImage(string actorName)
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{
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Texture2D texture = (Texture2D)AssetDatabase.LoadAssetAtPath($"Assets/Scripts/Quests/Editor/ActorImages/{actorName}.png", typeof(Texture2D));
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actorPreview.image = texture;
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}
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private void DisplayAllProperties(Object data, string visualElementName)
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{
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//Clear panel
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VisualElement parentVE = rootVisualElement.Q<VisualElement>(visualElementName);
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parentVE.Clear();
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//Add new scrollview
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ScrollView scrollView = new ScrollView();
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SerializedObject dataObject = new SerializedObject(data);
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SerializedProperty dataProperty = dataObject.GetIterator();
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dataProperty.Next(true);
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while (dataProperty.NextVisible(false))
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{
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PropertyField prop = new PropertyField(dataProperty);
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prop.SetEnabled(dataProperty.name != "m_Script");
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prop.Bind(dataObject);
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scrollView.Add(prop);
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}
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parentVE.Add(scrollView);
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}
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void AddQuestline()
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{
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//get questline id
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FindAllSOByType(out QuestlineSO[] questLineSOs);
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int id = questLineSOs.Length;
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id++;
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QuestlineSO asset = ScriptableObject.CreateInstance<QuestlineSO>();
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asset.SetQuestlineId(id);
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AssetDatabase.CreateFolder("Assets/ScriptableObjects/Quests", "Questline" + id);
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AssetDatabase.CreateAsset(asset, "Assets/ScriptableObjects/Quests/Questline" + id + "/QL" + id + ".asset");
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AssetDatabase.SaveAssets();
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//refresh
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LoadAllQuestsData();
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}
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void RemoveQuestline()
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{
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}
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void AddQuest()
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{
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QuestSO asset = ScriptableObject.CreateInstance<QuestSO>();
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int questlineId = 0;
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questlineId = selectedQuestLine.IdQuestline;
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int questId = 0;
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questId = selectedQuestLine.Quests.Count + 1;
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AssetDatabase.CreateFolder("Assets/ScriptableObjects/Quests/Questline" + questlineId, "Quest" + questId);
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AssetDatabase.CreateAsset(asset, "Assets/ScriptableObjects/Quests/Questline" + questlineId + "/Quest" + questId + "/Q" + questId + "-QL" + questlineId + ".asset");
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AssetDatabase.SaveAssets();
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asset.SetQuestId(questId);
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selectedQuestLine.Quests.Add(asset);
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//refresh
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rootVisualElement.Q<VisualElement>("questlines-list").Q<ListView>().SetSelection(idQuestlineSelected);
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}
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void RemoveQuest()
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{
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}
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void AddStep()
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{
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StepSO asset = ScriptableObject.CreateInstance<StepSO>();
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int questlineId = 0;
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questlineId = selectedQuestLine.IdQuestline;
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int questId = 0;
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questId = currentSeletedQuest.IdQuest;
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int stepId = 0;
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stepId = currentSeletedQuest.Steps.Count + 1;
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AssetDatabase.CreateFolder("Assets/ScriptableObjects/Quests/Questline" + questlineId + "/Quest" + questId, "Step" + stepId);
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AssetDatabase.CreateAsset(asset, "Assets/ScriptableObjects/Quests/Questline" + questlineId + "/Quest" + questId + "/Step" + stepId + "/S" + stepId + "-Q" + questId + "-QL" + questlineId + ".asset");
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AssetDatabase.SaveAssets();
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currentSeletedQuest.Steps.Add(asset);
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//refresh
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rootVisualElement.Q<VisualElement>("quests-list").Q<ListView>().SetSelection(idQuestSelected);
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}
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void RemoveStep()
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{
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}
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}
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