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32 行
797 B
32 行
797 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class UIInventoryInspector : MonoBehaviour
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{
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[SerializeField] private UIInspectorDescription _inspectorDescription = default;
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[SerializeField] private UIInspectorIngredients _recipeIngredients = default;
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public void FillInspector(ItemSO itemToInspect, bool[] availabilityArray = null)
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{
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bool isForCooking = (itemToInspect.ItemType.ActionType == ItemInventoryActionType.Cook);
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_inspectorDescription.FillDescription(itemToInspect);
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if (isForCooking && availabilityArray!= null)
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{
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_recipeIngredients.FillIngredients(itemToInspect.IngredientsList, availabilityArray);
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_recipeIngredients.gameObject.SetActive(true);
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}
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else
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_recipeIngredients.gameObject.SetActive(false);
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}
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}
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