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74 行
1.4 KiB
74 行
1.4 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.Localization.Components;
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using UnityEngine.Events;
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enum ActionType
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{
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Save,
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Reset
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}
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public class UIActionButton : MonoBehaviour
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{
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[SerializeField]
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private LocalizeStringEvent _buttonActionText = default;
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[SerializeField]
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private Button _buttonAction = default;
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[SerializeField]
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UIButtonPrompt buttonPromptSetter = default;
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[SerializeField]
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InputReader _inputReader = default;
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bool hasEvent = false;
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public UnityAction Clicked;
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public void FillInventoryButton(ItemTypeSO itemType, bool isInteractable = true)
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{
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_buttonAction.interactable = isInteractable;
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_buttonActionText.StringReference = itemType.ActionName;
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//bool isKeyboard = !(Input.GetJoystickNames() != null && Input.GetJoystickNames().Length > 0);
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bool isKeyboard = true;
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buttonPromptSetter.SetButtonPrompt(isKeyboard);
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if (isInteractable)
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{
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if (_inputReader != null)
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{
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hasEvent = true;
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_inputReader.inventoryActionButtonEvent += ClickActionButton;
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}
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}
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else
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{
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if (_inputReader != null)
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if (hasEvent)
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_inputReader.inventoryActionButtonEvent -= ClickActionButton;
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}
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}
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public void ClickActionButton()
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{
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Clicked.Invoke();
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}
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private void OnDisable()
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{
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if (_inputReader != null)
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if (hasEvent)
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_inputReader.inventoryActionButtonEvent -= ClickActionButton;
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}
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}
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