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23 行
475 B
23 行
475 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class FireLight : MonoBehaviour
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{
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public AnimationCurve lightCurve;
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public float fireSpeed = 1f;
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private Light _lightComp;
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private float _initialIntensity;
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private void Awake()
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{
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_lightComp = GetComponent<Light>();
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_initialIntensity = _lightComp.intensity;
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}
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void Update()
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{
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_lightComp.intensity = _initialIntensity * lightCurve.Evaluate(Time.time * fireSpeed);
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}
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}
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