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63 行
1.6 KiB
63 行
1.6 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DissolveHelper : MonoBehaviour
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{
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[SerializeField] ParticleSystem _dissolveParticlesPrefab = default;
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[SerializeField] float _dissolveDuration = 1f;
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private MeshRenderer _renderer;
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private ParticleSystem _particules;
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private MaterialPropertyBlock _materialPropertyBlock;
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[ContextMenu("Trigger Dissolve")]
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public void TriggerDissolve()
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{
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if (_materialPropertyBlock == null)
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{
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_materialPropertyBlock = new MaterialPropertyBlock();
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}
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InitParticleSystem();
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StartCoroutine(DissolveCoroutine());
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}
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[ContextMenu("Reset Dissolve")]
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private void ResetDissolve()
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{
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_materialPropertyBlock.SetFloat("_Dissolve", 0);
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_renderer.SetPropertyBlock(_materialPropertyBlock);
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}
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private void InitParticleSystem()
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{
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_particules = GameObject.Instantiate(_dissolveParticlesPrefab, transform);
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_renderer = GetComponent<MeshRenderer>();
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ParticleSystem.ShapeModule shapeModule = _particules.shape;
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shapeModule.meshRenderer = _renderer;
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shapeModule.enabled = true;
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ParticleSystem.MainModule mainModule = _particules.main;
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mainModule.duration = _dissolveDuration;
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}
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public IEnumerator DissolveCoroutine()
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{
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float normalizedDeltaTime = 0;
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_particules.Play();
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while (normalizedDeltaTime < _dissolveDuration)
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{
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normalizedDeltaTime += Time.deltaTime;
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float remappedValue = VFXUtil.RemapValue(normalizedDeltaTime, 0, _dissolveDuration, 0, 1);
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_materialPropertyBlock.SetFloat("_Dissolve", remappedValue);
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_renderer.SetPropertyBlock(_materialPropertyBlock);
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yield return null;
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}
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GameObject.Destroy(_particules.gameObject);
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}
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}
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