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16 行
747 B
16 行
747 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CritterAudio : CharacterAudio
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{
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[SerializeField] private AudioCueSO idleSound, moveSound, attackSound, gettingHitSound, deathSound;
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public void PlayIdleSound() => PlayAudio(idleSound, _audioConfig, transform.position);
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//The move sound will not be called for the plant critter
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public void PlayMoveSound() => PlayAudio(moveSound, _audioConfig, transform.position);
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public void PlayAttackSound() => PlayAudio(attackSound, _audioConfig, transform.position);
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public void PlayGettingHitSound() => PlayAudio(gettingHitSound, _audioConfig, transform.position);
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public void PlayDeathSound() => PlayAudio(deathSound, _audioConfig, transform.position);
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}
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