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12 行
343 B
12 行
343 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class RandomIdleAnimationBehaviour : StateMachineBehaviour
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{
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override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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{
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int randomIdle = Random.Range(0, 2);
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animator.SetInteger("RandomIdle", randomIdle);
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}
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}
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