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88 行
2.2 KiB
88 行
2.2 KiB
using UnityEngine;
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using UnityEngine.Events;
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using System.Collections;
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public class UICreditsRoller : MonoBehaviour
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{
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[SerializeField, Tooltip("Set speed of a rolling effect")] private float _speedPreset = 100f; //normal rolling speed
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[SerializeField, Tooltip("This is actuall speed of rolling")] private float _speed = 100f; //actual speed of rolling
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[SerializeField] private bool _rollAgain = false;
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[Header("References")]
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[SerializeField] private InputReader _inputReader = default;
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[SerializeField] private RectTransform _textCredits = default;
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[SerializeField] private RectTransform _mask = default;
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public event UnityAction OnRollingEnded;
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private float _expectedFinishingPoint;
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public void StartRolling()
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{
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_speed = _speedPreset;
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StartCoroutine(InitialOffset()); //This offset is needed to get true informations about rectangle and his mask
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}
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private void OnEnable()
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{
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_inputReader.MoveEvent += OnMove;
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}
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private void OnDisable()
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{
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_inputReader.MoveEvent -= OnMove;
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}
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void Update()
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{
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//This make rolling effect
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if (_textCredits.anchoredPosition.y < _expectedFinishingPoint)
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{
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_textCredits.anchoredPosition = new Vector2(_textCredits.anchoredPosition.x, _textCredits.anchoredPosition.y + _speed * Time.deltaTime);
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}
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else if (_expectedFinishingPoint != 0) //this happend when rolling reach to end
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{
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RollingEnd();
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}
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}
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private IEnumerator InitialOffset()
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{
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yield return new WaitForSecondsRealtime(0.02f);
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_inputReader.EnableGameplayInput();
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_expectedFinishingPoint = (_textCredits.rect.height + _mask.rect.height) / 2;
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_textCredits.anchoredPosition = new Vector2(_textCredits.anchoredPosition.x, -((_textCredits.rect.height + _mask.rect.height) / 2));
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}
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private void OnMove(Vector2 direction)
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{
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if (direction.y == 0f) //no horizontal movment
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{
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_speed = _speedPreset;
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}
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else if (direction.y > 0f) //upward movment
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{
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_speed = _speed * 2;
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}
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else //downward movment
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{
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_speed = -_speedPreset;
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}
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}
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private void RollingEnd()
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{
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if (_rollAgain)
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{
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//reset postion of an element
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_textCredits.anchoredPosition = new Vector2(_textCredits.anchoredPosition.x, -((_textCredits.rect.height + _mask.rect.height) / 2));
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}
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else
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{
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OnRollingEnded.Invoke();
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}
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}
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}
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