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30 行
621 B
30 行
621 B
using UnityEngine;
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using UOP1.StateMachine;
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using UOP1.StateMachine.ScriptableObjects;
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[CreateAssetMenu(fileName = "#RUNTIMENAME#", menuName = "State Machines/Actions/#RUNTIMENAME_WITH_SPACES#")]
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public class #SCRIPTNAME# : StateActionSO
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{
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protected override StateAction CreateAction() => new #RUNTIMENAME#();
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}
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public class #RUNTIMENAME# : StateAction
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{
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protected new #SCRIPTNAME# OriginSO => (#SCRIPTNAME#)base.OriginSO;
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public override void Awake(StateMachine stateMachine)
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{
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}
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public override void OnUpdate()
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{
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}
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public override void OnStateEnter()
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{
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}
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public override void OnStateExit()
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{
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}
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}
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