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22 行
698 B
22 行
698 B
using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Timeline;
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[TrackClipType(typeof(DialogueClip))]
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public class DialogueTrack : PlayableTrack
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{
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[SerializeField] public DialogueLineChannelSO PlayDialogueEvent;
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[SerializeField] public VoidEventChannelSO PauseTimelineEvent;
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public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
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{
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foreach (TimelineClip clip in GetClips())
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{
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DialogueClip dialogueControlClip = clip.asset as DialogueClip;
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dialogueControlClip.PauseTimelineEvent = PauseTimelineEvent;
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dialogueControlClip.PlayDialogueEvent = PlayDialogueEvent;
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}
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return base.CreateTrackMixer(graph, go, inputCount);
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}
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}
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