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60 行
1.4 KiB
60 行
1.4 KiB
using UnityEngine;
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using UnityEngine.Localization;
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using UOP1.StateMachine;
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using UOP1.StateMachine.ScriptableObjects;
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[CreateAssetMenu(fileName = "IsNPCSayingTheLine", menuName = "State Machines/Conditions/Is NPC Saying The Line")]
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public class IsNPCSayingTheLineSO : StateConditionSO {
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[SerializeField] private DialogueLineChannelSO _onLineDisplayed = default;
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[SerializeField] private ActorSO _protagonistActor;
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protected override Condition CreateCondition() => new IsNPCSayingTheLineCondition(_onLineDisplayed, _protagonistActor);
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}
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public class IsNPCSayingTheLineCondition : Condition
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{
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private DialogueLineChannelSO _sayLineEvent;
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private ActorSO _protagonistActor;
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private bool _isNPCSayingTheLine = false;
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public IsNPCSayingTheLineCondition(DialogueLineChannelSO sayLineEvent, ActorSO protagonistActor)
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{
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_sayLineEvent = sayLineEvent;
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_protagonistActor = protagonistActor;
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}
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protected override bool Statement()
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{
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return _isNPCSayingTheLine;
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}
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public override void OnStateEnter()
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{
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if (_sayLineEvent != null)
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{
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_sayLineEvent.OnEventRaised += OnLineDisplayed;
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}
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}
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public override void OnStateExit()
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{
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if (_sayLineEvent != null)
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{
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_sayLineEvent.OnEventRaised -= OnLineDisplayed;
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}
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}
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private void OnLineDisplayed(LocalizedString line, ActorSO actor)
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{
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if (actor.ActorName == _protagonistActor.ActorName)
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{
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_isNPCSayingTheLine = false;
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}
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else
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{
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_isNPCSayingTheLine = true;
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}
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}
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}
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