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19 行
563 B
19 行
563 B
using UnityEngine;
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using UOP1.StateMachine;
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using UOP1.StateMachine.ScriptableObjects;
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[CreateAssetMenu(menuName = "State Machines/Conditions/Is Holding Jump")]
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public class IsHoldingJumpConditionSO : StateConditionSO<IsHoldingJumpCondition> { }
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public class IsHoldingJumpCondition : Condition
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{
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//Component references
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private Protagonist _protagonistScript;
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public override void Awake(StateMachine stateMachine)
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{
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_protagonistScript = stateMachine.GetComponent<Protagonist>();
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}
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protected override bool Statement() => _protagonistScript.jumpInput;
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}
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