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31 行
716 B
31 行
716 B
using UnityEngine;
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using UOP1.StateMachine;
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using UOP1.StateMachine.ScriptableObjects;
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[CreateAssetMenu(fileName = "IsEntityGettingHit", menuName = "State Machines/Conditions/Is Entity Getting Hit")]
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public class IsEntityGettingHitSO : StateConditionSO
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{
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protected override Condition CreateCondition() => new IsEntityGettingHit();
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}
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public class IsEntityGettingHit : Condition
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{
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private Damageable _damageableEntity;
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public override void Awake(StateMachine stateMachine)
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{
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_damageableEntity = stateMachine.GetComponent<Damageable>();
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}
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protected override bool Statement()
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{
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bool result = false;
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if (_damageableEntity != null)
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{
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result = _damageableEntity.GetHit;
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}
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return result;
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}
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}
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