这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
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using UnityEngine;
using UnityEngine.AI;
using UOP1.StateMachine;
using UOP1.StateMachine.ScriptableObjects;
[CreateAssetMenu(fileName = "IsAttackReloadedCondition", menuName = "State Machines/Conditions/Is Attack Reloaded")]
public class IsAttackReloadedConditionSO : StateConditionSO
{
protected override Condition CreateCondition() => new IsAttackReloadedCondition();
}
public class IsAttackReloadedCondition : Condition
{
private float _startTime;
private float _reloadDuration;
public override void Awake(StateMachine stateMachine)
{
//TODO: Remove this. We don't need to rely on a timer hidden in the attack config of the weapon,
//since our attacks depend on the lenght of the animation anyway
_reloadDuration = stateMachine.gameObject.GetComponentInChildren<Attack>(true).AttackConfig.AttackReloadDuration;
}
public override void OnStateEnter()
{
_startTime = Time.time;
}
protected override bool Statement()
{
return Time.time >= _startTime + _reloadDuration;
}
}