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32 行
880 B
32 行
880 B
using UnityEngine;
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using UOP1.StateMachine;
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using UOP1.StateMachine.ScriptableObjects;
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[CreateAssetMenu(fileName = "IsActuallyMoving", menuName = "State Machines/Conditions/Is Actually Moving")]
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public class IsActuallyMovingConditionSO : StateConditionSO
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{
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[SerializeField] private float _treshold = 0.02f;
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protected override Condition CreateCondition() => new IsActuallyMovingCondition(_treshold);
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}
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public class IsActuallyMovingCondition : Condition
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{
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private float _treshold;
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private CharacterController _characterController;
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public override void Awake(StateMachine stateMachine)
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{
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_characterController = stateMachine.GetComponent<CharacterController>();
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}
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public IsActuallyMovingCondition(float treshold)
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{
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_treshold = treshold;
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}
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protected override bool Statement()
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{
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return _characterController.velocity.sqrMagnitude > _treshold * _treshold;
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}
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}
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