这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
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using UnityEngine;
using UOP1.StateMachine;
using UOP1.StateMachine.ScriptableObjects;
[CreateAssetMenu(fileName = "IsActuallyMoving", menuName = "State Machines/Conditions/Is Actually Moving")]
public class IsActuallyMovingConditionSO : StateConditionSO
{
[SerializeField] private float _treshold = 0.02f;
protected override Condition CreateCondition() => new IsActuallyMovingCondition(_treshold);
}
public class IsActuallyMovingCondition : Condition
{
private float _treshold;
private CharacterController _characterController;
public override void Awake(StateMachine stateMachine)
{
_characterController = stateMachine.GetComponent<CharacterController>();
}
public IsActuallyMovingCondition(float treshold)
{
_treshold = treshold;
}
protected override bool Statement()
{
return _characterController.velocity.sqrMagnitude > _treshold * _treshold;
}
}