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38 行
973 B
38 行
973 B
using UnityEngine;
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using UnityEngine.AI;
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using UOP1.StateMachine;
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using UOP1.StateMachine.ScriptableObjects;
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[CreateAssetMenu(fileName = "HasReachedRoamingDestination", menuName = "State Machines/Conditions/Has Reached Waypoint")]
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public class HasReachedWaypointSO : StateConditionSO
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{
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protected override Condition CreateCondition() => new HasReachedWaypoint();
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}
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public class HasReachedWaypoint : Condition
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{
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private NavMeshAgent _agent;
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public override void Awake(StateMachine stateMachine)
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{
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_agent = stateMachine.gameObject.GetComponent<NavMeshAgent>();
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}
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protected override bool Statement()
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{
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if (!_agent.pathPending)
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{
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//set the stop distance to 0.1 if it is set to 0 in the inspector
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if (_agent.stoppingDistance == 0) _agent.stoppingDistance = 0.1f;
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if (_agent.remainingDistance <= _agent.stoppingDistance)
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{
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if (!_agent.hasPath || _agent.velocity.sqrMagnitude == 0f)
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{
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return true;
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}
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}
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}
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return false;
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}
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}
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