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28 行
475 B
28 行
475 B
using System.Collections;
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using UnityEngine;
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public enum NPCState
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{
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Idle = 0,
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Walk,
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Talk
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};
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public class NPC : MonoBehaviour
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{
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public NPCState npcState; //This is checked by conditions in the StateMachine
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public GameObject[] talkingTo;
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public void SwitchToWalkState()
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{
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StartCoroutine(WaitBeforeSwitch());
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}
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IEnumerator WaitBeforeSwitch()
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{
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int wait_time = Random.Range(0, 4);
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yield return new WaitForSeconds(wait_time);
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npcState = NPCState.Walk;
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}
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}
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