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19 行
695 B
19 行
695 B
using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "DroppableRewardConfig", menuName = "EntityConfig/Reward Dropping Rate Config")]
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public class DroppableRewardConfigSO : ScriptableObject
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{
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[Tooltip("Item scattering distance from the source of dropping.")]
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[SerializeField] private float _scatteringDistance = default;
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[Tooltip("The list of drop goup that can be dropped by this critter when killed")]
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[SerializeField] private List<DropGroup> _dropGroups = new List<DropGroup>();
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public float ScatteringDistance => _scatteringDistance;
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public List<DropGroup> DropGroups => _dropGroups;
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public virtual DropGroup DropSpecialItem()
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{
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return null;
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}
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}
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