using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; using UnityEngine.Localization.Components; public class UIDialogueManager : MonoBehaviour { [SerializeField] LocalizeStringEvent lineText = default; [SerializeField] LocalizeStringEvent actorNameText = default; public void SetDialogue(DialogueLineSO dialogueLine) { lineText.StringReference = dialogueLine.Sentence; actorNameText.StringReference = dialogueLine.Actor.ActorName; } }