using UnityEngine; using UnityEngine.Localization; [CreateAssetMenu(fileName = "Interaction", menuName = "UI/Interaction", order = 51)] public class InteractionSO : ScriptableObject { [Tooltip("The interaction name")] [SerializeField] private LocalizedString _interactionName; [Tooltip("The Interaction Type")] [SerializeField] private InteractionType _interactionType; public LocalizedString InteractionName => _interactionName; public InteractionType InteractionType => _interactionType; }