using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.Localization.Components; public class InventoryButtonFiller : MonoBehaviour { [SerializeField] private LocalizeStringEvent buttonActionText; [SerializeField] private Button buttonAction; public void FillInventoryButtons(ItemType itemType, bool isInteractable = true) { buttonAction.interactable = isInteractable; buttonActionText.StringReference = itemType.ActionName; } }