using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Localization.Components; public class InspectorDescriptionFiller : MonoBehaviour { [SerializeField] private LocalizeStringEvent textDescription; [SerializeField] private LocalizeStringEvent textName; public void FillDescription(Item itemToInspect) { textName.gameObject.SetActive(true); textDescription.gameObject.SetActive(true); textName.StringReference = itemToInspect.Name; textDescription.StringReference = itemToInspect.Description; } }