using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Localization.Components; using TMPro; public class IngredientFiller : MonoBehaviour { [SerializeField] private TextMeshProUGUI ingredientAmount; [SerializeField] private LocalizeStringEvent ingredientName; [SerializeField] private GameObject checkMark; public void FillIngredient(ItemStack ingredient, bool isAvailable) { ingredientAmount.text = ingredient.Amount.ToString(); ingredientName.StringReference = ingredient.Item.Name; checkMark.SetActive(isAvailable); } }