using System.Collections; using System.Collections.Generic; using UnityEngine; public class CookingInventoryInspectorFiller : MonoBehaviour { [SerializeField] private InspectorPreviewFiller inspectorPreviewFiller; [SerializeField] private InspectorDescriptionFiller inspectorDescriptionFiller; [SerializeField] private RecipeIngredientsFiller recipeIngredientsFiller; public void FillItemInspector(Item itemToInspect, bool[] availabilityArray) { inspectorPreviewFiller.FillPreview(itemToInspect); inspectorDescriptionFiller.FillDescription(itemToInspect); recipeIngredientsFiller.FillIngredients(itemToInspect.IngredientsList, availabilityArray); } }