using System; using System.Collections.Generic; using UnityEngine; /// /// It holds a list of scenes that's shown in the scene quick access tool /// [CreateAssetMenu(fileName = "SceneAccessHolder", menuName = "Scene Data/SceneAccessHolder")] public class SceneAccessHolderSO : ScriptableObject { [Serializable] public struct SceneInfo : IEquatable { [ReadOnly] public string name; [ReadOnly] public string path; public bool visible; public bool Equals(SceneInfo other) { // Would still want to check for null etc. first. return this.path == other.path; } } [Header("List of Scenes")] public List sceneList; }