using UnityEngine; /// /// This class is a base class which contains what is common to all game scenes (Locations or Menus) /// public abstract partial class GameSceneSO : ScriptableObject { [Header("Information")] #if UNITY_EDITOR // See GameSceneSOEditor.cs public UnityEditor.SceneAsset sceneAsset; #endif [HideInInspector] public string scenePath; [TextArea] public string shortDescription; [Header("Sounds")] public AudioClip music; }