using System.Collections.Generic; using UnityEngine; using UnityEngine.Localization; [CreateAssetMenu(fileName = "AttackConfig", menuName = "EntityConfig/Attack Config")] public class AttackConfigSO : ScriptableObject { [Tooltip("Character attack strength")] [SerializeField] private int _attackStrength; [Tooltip("Character attack reload duration (in second).")] [SerializeField] private float _attackReloadDuration; public int AttackStrength => _attackStrength; public float AttackReloadDuration => _attackReloadDuration; }