using UnityEngine.Events; using UnityEngine; /// /// This class is used for Events to toggle the interaction UI. /// Example: Dispaly or hide the interaction UI via a bool and the interaction type from the enum via int /// [CreateAssetMenu(menuName = "Events/Toogle Interaction UI Event Channel")] public class InteractionUIEventChannelSO : ScriptableObject { public UnityAction OnEventRaised; public void RaiseEvent(bool state, Interaction interactionType) { if (OnEventRaised != null) OnEventRaised.Invoke(state, interactionType); } } //maybe make a SO for the interaction type so we can access it from both the UI script //and the Interaction script //we have a field for the current interaction so no need to pass it as paramater //in the event...