using UnityEngine.Events;
using UnityEngine;
///
/// This class is used for Events to toggle the interaction UI.
/// Example: Dispaly or hide the interaction UI via a bool and the interaction type from the enum via int
///
[CreateAssetMenu(menuName = "Events/Toogle Interaction UI Event Channel")]
public class InteractionUIEventChannelSO : ScriptableObject
{
public UnityAction OnEventRaised;
public void RaiseEvent(bool state, Interaction interactionType)
{
if (OnEventRaised != null)
OnEventRaised.Invoke(state, interactionType);
}
}
//maybe make a SO for the interaction type so we can access it from both the UI script
//and the Interaction script
//we have a field for the current interaction so no need to pass it as paramater
//in the event...