using UnityEngine.Events;
using UnityEngine;
///
/// This class is used for talk interaction events.
/// Example: start talking to an actor passed as paramater
///
[CreateAssetMenu(menuName = "Events/Dialogue Data Channel")]
public class DialogueDataChannelSO : ScriptableObject
{
public UnityAction OnEventRaised;
public void RaiseEvent(DialogueDataSO dialogue)
{
if (OnEventRaised != null)
OnEventRaised.Invoke(dialogue);
}
}