using System.Collections; using System.Collections.Generic; using UnityEngine; public class FireLight : MonoBehaviour { public AnimationCurve lightCurve; public float fireSpeed = 1f; private Light _lightComp; private float _initialIntensity; private void Awake() { _lightComp = GetComponent(); _initialIntensity = _lightComp.intensity; } void Update() { _lightComp.intensity = _initialIntensity * lightCurve.Evaluate(Time.time * fireSpeed); } }