using UnityEngine; using UOP1.StateMachine; using UOP1.StateMachine.ScriptableObjects; [CreateAssetMenu(fileName = "DestroyEntity", menuName = "State Machines/Actions/Destroy Entity")] public class DestroyEntitySO : StateActionSO { protected override StateAction CreateAction() => new DestroyEntity(); } public class DestroyEntity : StateAction { private GameObject _gameObject; public override void Awake(StateMachine stateMachine) { _gameObject = stateMachine.gameObject; } public override void OnUpdate() { } public override void OnStateEnter() { GameObject.Destroy(_gameObject); } }