%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &-4129083025992012147 MonoBehaviour: m_ObjectHideFlags: 11 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: version: 2 --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: ObstructedCharacters_Dither m_Shader: {fileID: -6465566751694194690, guid: 26ba720368b6c4049aaaf8e5e64ce9a1, type: 3} m_ShaderKeywords: m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: - SHADOWCASTER m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _BaseMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _OcclusionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _SpecGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_LightmapsInd: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_ShadowMasks: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - Vector1_63C376FD: 0.65 - _AlphaClip: 0 - _AlphaClipTreshold: 0.67 - _Blend: 0 - _BumpScale: 1 - _Cull: 2 - _Cutoff: 0.5 - _DstBlend: 10 - _EnvironmentReflections: 1 - _GlossMapScale: 0 - _Glossiness: 0 - _GlossyReflections: 0 - _Metallic: 0 - _OcclusionStrength: 1 - _QueueOffset: 0 - _ReceiveShadows: 1 - _SampleGI: 0 - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 5 - _Surface: 1 - _WorkflowMode: 1 - _ZWrite: 0 m_Colors: - Color_82A5AC39: {r: 0, g: 0, b: 0, a: 0} - _BaseColor: {r: 0.26415092, g: 0.26415092, b: 0.26415092, a: 0.30588236} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} - _Tint: {r: 0, g: 0, b: 0, a: 0} - _TintColor: {r: 0.46226418, g: 0.34229752, b: 0.26820046, a: 0} m_BuildTextureStacks: []