using UnityEngine; /// /// This class goes on a trigger which, when entered, sends the player to another Location /// public class LocationExit : MonoBehaviour { [Header("Loading settings")] [SerializeField] private GameSceneSO[] _locationsToLoad = default; [SerializeField] private bool _showLoadScreen = default; [SerializeField] private PathAnchor _pathTaken = default; [SerializeField] private PathSO _exitPath = default; [Header("Broadcasting on")] [SerializeField] private LoadEventChannelSO _locationExitLoadChannel = default; private void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { UpdatePathTaken(); _locationExitLoadChannel.RaiseEvent(_locationsToLoad, _showLoadScreen); } } private void UpdatePathTaken() { if (_pathTaken != null) _pathTaken.Path = _exitPath; } }