using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "HealthConfig", menuName = "EntityConfig/Health Config")] public class HealthConfigSO : ScriptableObject { [Tooltip("Initial health")] [SerializeField][UnityEngine.Serialization.FormerlySerializedAs("_maxHealth")] private int _initialHealth; public int InitialHealth => _initialHealth; }