using System.Collections.Generic;
using UnityEngine;
namespace UOP1.StateMachine.ScriptableObjects
{
public abstract class StateActionSO : ScriptableObject
{
///
/// Will create a new custom or return an existing one inside
///
internal StateAction GetAction(StateMachine stateMachine, Dictionary createdInstances)
{
if (createdInstances.TryGetValue(this, out var obj))
return (StateAction)obj;
var action = CreateAction();
createdInstances.Add(this, action);
action._originSO = this;
action.Awake(stateMachine);
return action;
}
protected abstract StateAction CreateAction();
}
public abstract class StateActionSO : StateActionSO where T : StateAction, new()
{
protected override StateAction CreateAction() => new T();
}
}