using UnityEngine.Events;
using UnityEngine;
///
/// This class is used for Events that have one Int argument (Example: Achievement Unlock Event)
///
[CreateAssetMenu(fileName = "IntGameEvent", menuName = "Game Event/Int")]
public class IntGameEvent : ScriptableObject
{
public UnityAction eventRaised;
public void Raise(int value)
{
eventRaised.Invoke(value);
}
}