using System.Collections; using System.Collections.Generic; using UnityEngine; public class InspectorFiller : MonoBehaviour { [SerializeField] private InventoryInspectorFiller _inventoryInspector = default; public void FillItemInspector(Item itemToInspect, bool[] availabilityArray = null) { bool isForCooking = (itemToInspect.ItemType.ActionType == ItemInventoryActionType.cook); _inventoryInspector.gameObject.SetActive(true); _inventoryInspector.FillItemInspector(itemToInspect, isForCooking, availabilityArray); } public void HideItemInspector() { _inventoryInspector.gameObject.SetActive(false); } }