%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 273f9313082320e41a484f6faf242dab, type: 3} m_Name: PlaySFX_Channel m_EditorClassIdentifier: description: SFX request travel on this channel. The AudioManager will pick them up and activate as many SoundEmitters from the pool as needed to play all the sounds that make the AudioCue requested in the event.