using UnityEngine; using UnityEditor; public class PathwayGizmos { public static void DrawGizmosSelected(PathwayConfigSO pathway) { if (!pathway.ToggledNavMeshDisplay) { DrawHandlesPath(pathway); } else { DrawNavMeshPath(pathway); } DrawHitPoints(pathway); } private static void DrawLabel(PathwayConfigSO pathway, Vector3 path, int index) { GUIStyle style = new GUIStyle(); Vector3 textHeight = Vector3.up; style.normal.textColor = pathway.TextColor; style.fontSize = pathway.TextSize; Handles.Label(path + textHeight, index.ToString(), style); } private static void DrawHandlesPath(PathwayConfigSO pathway) { Handles.color = pathway.LineColor; if (pathway.Waypoints.Count != 0) { DrawLabel(pathway, pathway.Waypoints[0].waypoint, 0); if (pathway.Waypoints.Count > 1) { for (int i = 1; i < pathway.Waypoints.Count; i++) { DrawLabel(pathway, pathway.Waypoints[i].waypoint, i); Handles.DrawDottedLine(pathway.Waypoints[i - 1].waypoint, pathway.Waypoints[i].waypoint, 2); } if (pathway.Waypoints.Count > 2) { Handles.DrawDottedLine(pathway.Waypoints[0].waypoint, pathway.Waypoints[pathway.Waypoints.Count - 1].waypoint, 2); } } } } private static void DrawNavMeshPath(PathwayConfigSO pathway) { Handles.color = pathway.LineColor; for (int i = 0; i < pathway.Path.Count - 1; i++) { Handles.DrawLine(pathway.Path[i], pathway.Path[i + 1]); if (i < pathway.Waypoints.Count) { DrawLabel(pathway, pathway.Waypoints[i].waypoint, i); } } } private static void DrawHitPoints(PathwayConfigSO pathway) { if (pathway.DisplayProbes) { float sphereRadius = pathway.ProbeRadius; for (int i = 0; i < pathway.Hits.Count; i++) { if (pathway.Hits[i]) { Handles.color = new Color(0, 255, 0, 0.1f); Handles.SphereHandleCap(0, pathway.Waypoints[i].waypoint, Quaternion.identity, sphereRadius, EventType.Repaint); } else { Handles.color = new Color(255, 0, 0, 0.1f); Handles.SphereHandleCap(0, pathway.Waypoints[i].waypoint, Quaternion.identity, sphereRadius, EventType.Repaint); } } } } }