%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &-6610214270474274221 MonoBehaviour: m_ObjectHideFlags: 11 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: version: 2 --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: TentCover m_Shader: {fileID: -6465566751694194690, guid: bf36778a400a0894b86a1f49c422fa62, type: 3} m_ShaderKeywords: m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - Texture2D_300EB541: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - Texture2D_4036A321: m_Texture: {fileID: 2800000, guid: 0b510b1ae4b24924c93ba45a08b5ea19, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _BaseMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTexture: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _OcclusionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _SpecGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _SpecularMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_LightmapsInd: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_ShadowMasks: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - Vector1_8606F96E: 0 - _AlphaClip: 0 - _Blend: 0 - _BumpScale: 1 - _Cull: 2 - _Cutoff: 0.5 - _DstBlend: 0 - _EnvironmentReflections: 1 - _GlossMapScale: 0 - _Glossiness: 0 - _GlossyReflections: 0 - _Metallic: 0 - _OcclusionStrength: 1 - _OutlineDepthSensitivity: 1 - _OutlineNormalsSensitivity: 1 - _OutlineThickness: 1 - _QueueOffset: 0 - _ReceiveShadows: 1 - _Smoothness: 0.364 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 - _Surface: 0 - _WorkflowMode: 1 - _ZWrite: 1 m_Colors: - Color_551FE3E8: {r: 0.9960785, g: 0.4784314, b: 0, a: 0} - Color_5678DAF5: {r: 0.9960785, g: 0.67058825, b: 0, a: 0} - Color_BD765EA0: {r: 0.9960785, g: 0.882353, b: 0.3921569, a: 0} - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _MainColor: {r: 0.7735849, g: 0.44411337, b: 0.28879112, a: 0} - _Offset: {r: 0, g: 0, b: 0, a: 0} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} - _SpecularColor: {r: 0.4811321, g: 0.4668667, b: 0.43833596, a: 0} - _Tiling: {r: 1, g: 1, b: 0, a: 0} m_BuildTextureStacks: []