using UnityEngine; using UnityEngine.AddressableAssets; /// /// This class is a base class which contains what is common to all game scenes (Locations or Menus) /// public class GameSceneSO : ScriptableObject { [Header("Information")] public AssetReference sceneReference; //Used at runtime to load the scene from the right AssetBundle public string scenePath; [TextArea] public string shortDescription; [Header("Sounds")] public AudioClip music; }