using System.Collections.Generic; using UnityEngine; public class Pathway : MonoBehaviour { [HideInInspector] public List Waypoints; #if UNITY_EDITOR [SerializeField] private Color _lineColor = Color.black; [SerializeField, Range(0, 100)] private int _textSize = 10; [SerializeField] private Color _textColor = Color.white; public const string FIELD_LABEL = "Point "; public const string TITLE_LABEL = "Waypoints"; public Color LineColor { get => _lineColor; } public Color TextColor { get => _textColor; } public int TextSize { get => _textSize; } #endif }