using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UIInspectorPreview : MonoBehaviour { [SerializeField] private Image _previewImage = default; public void FillPreview(ItemSO ItemToInspect) { _previewImage.gameObject.SetActive(true); _previewImage.sprite = ItemToInspect.PreviewImage; } }