using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; [CreateAssetMenu(menuName = "Events/UI/Dialogue Choices Channel")] public class DialogueChoicesChannelSO : ScriptableObject { public UnityAction> OnEventRaised; public void RaiseEvent(List choices) { if (OnEventRaised != null) OnEventRaised.Invoke(choices); } }