using UnityEngine.Events; using UnityEngine; /// /// This class is used for Events that have one NPCMovementConfigSO argument. /// [CreateAssetMenu(menuName = "Events/NPC Movement Event Channel")] public class NPCMovementEventChannelSO : EventChannelBaseSO { public UnityAction OnEventRaised; public void RaiseEvent(NPCMovementConfigSO value) { if (OnEventRaised != null) OnEventRaised.Invoke(value); } }